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#31
4
nixnyte  Steam
mid-
Registered: October 2011
Posts: 99

ok so we did some tests

with new scatter, scout's base speed is 260. for comparison, soldier is 240. now, in terms of damage scaling, 1 point of damage is equal to +1% boost. meaning once you do just a mere 100 damage, you have +100% boost, aka "double speed", which makes you move at 517.5

scout can be whipped, makes him move at ~505

crit-a-cola gives +25% speed during its duration of 8 seconds now, which is 500 speed off of the normal scout speed, or with the new scatter you move at 325 (medic is 320 speed for comparison)

unfortunately, you cannot stack any of these bonuses to much effect, since it hard caps at 520

and gru + steak still does not stack since that had nothing to do with cap

quick fix basically is that bungee mod that everyone got excited about a long time and suggested to valve after it came out. you don't follow your target, but rather when they impulse themselves with an explosive (only tested soldier/demo), the medic is impulsed in the same direction from where he's standing at the same velocity

and quick fix does indeed make medic move at up to 520 if he's healing a scout going that fast

so with proper communication, medic can be at mid same time as demo with quick fix. scouts can also be there even faster with the crit-a-cola boost. while quick fix might still be hurt a lot from not being able to overheal and having a less than desirable charge activation, the fact is it makes the med SUPER mobile

gimmick quick fix strat when pushing C as blu on gpit by flying the med straight to top? who knows

--------------------

edit: we mainly did speed-related tests, but i did craft two of the other weapons

one was the new flare gun. which is bad. but it has a ranged taunt kill probably about as long as heavy's, and the projectile continues on after that if it didn't hit anyone to do normal damage

the new rocket launcher should be thought of as a reverse rl. you "reload" the rockets then shoot them. multiple ones don't come out at once but rather really quickly, so you can't instakill someone as easily nor can you super rocket jump. also, since you have to reload rockets before shooting, there is a huge delay between clicking and firing for just one rocket, which was a deal breaker for me

did not test new rifle, new smg, nor new pistol yet

edit2: tested them, info at http://natf2.com/topics/5677?page=2#p115847

Last edited: Thu, 28 Jun 2012, 04:05am by nixnyte

Thu, 28 Jun 2012, 03:17am
#32
0
iarerobot1  Steam
mid+
Registered: September 2011
Posts: 361

them balanced updates :)
it was getting annoying before with all the new hats and silly weps

Thu, 28 Jun 2012, 03:28am
#33
2
Terywj  Steam
mid
Medium_7094991bda89dfd34f804a2e26b2fbfb
Registered: May 2012
Posts: 201

I'll definitely be practicing with the Crossbow more now.

Salamancer is probably overjoyed.


[img]http://img11.imageshack.us/img11/9839/terysig2.png[/img]

Thu, 28 Jun 2012, 03:31am
#34
0
Munch  Steam
mid
Medium_3b1a29bb043127c2064cb19d7e70ff77
Registered: April 2012
Posts: 181

Welp... Can't access the item server, got two hats out of the scorched crates. Yeah... fuck trying to play this on the night of the update. Gonna go play Resident Evil instead.

See you guys tomorrow.


Thu, 28 Jun 2012, 03:41am
#35
1
conductor  Steam
mid+
Medium_zzzz
Registered: September 2011
Posts: 487

quick fix basically is that bungee mod that everyone got excited about a long time and suggested to valve after it came out. you don't follow your target, but rather when they impulse themselves with an explosive (only tested soldier/demo), the medic is impulsed in the same direction from where he's standing at the same velocity

the quick fix update is completely different from bungee lol.

the jump detection itself seems a bit botched as the soldier has to actually jump to begin with for the jump to work as far as I can tell (the only implication of this being that speedshots don't work)

the medic is also effected by the jumps more, probably because they weigh less. Jumping followed by a wallshot sends medic flying so fast that its basically impossible for him to keep healing you or actually strafe. Demo airpogo and wallshots work, skips "work" but not practically, speedshots do not work. Tested a bunch of this crap earlier, me and redwine did rckteer

Thu, 28 Jun 2012, 03:42am
#36
0
nixnyte  Steam
mid-
Registered: October 2011
Posts: 99

conductor wrote:

the quick fix update is completely different from bungee lol.

yeah, that's why i gave the further explanation after - was just a quick summary. but thanks for your info, i didn't test it that extensively so that helps out

anyway i got the low down on the other 3 items that i didn't have before

pistol is indeed +15 health, not +15%, so 140 for scout. but that's still good and can survive candy cane point blank rockets

the new sniper rifle's focus is interesting. it builds up with kills and assists, but neither has to be from the rifle. for example, you could get a kill with your kukri and it will count. kills give 33% charge, assists give about 16% (so 3 kills will charge it or 6 assits, with each assist being worth half as much as a kill)

when focus is charged, zooming in activates it. it then lasts for 8 seconds. reloading does not force you to unscope, so you can stay scoped in during the whole focus, or you can manually unscope if the situation calls from it

the smg gives crits on kill like you'd expect. the crits apply to primary and melee as well, so you can hit 150 noscopes, 360 huntsman bodyshots, or 195 melee swings if you want. but killing people with the smg refreshes the 3 seconds of crits, which is usually the favorable choice for cleanup sprees

Thu, 28 Jun 2012, 04:04am
#37
0
hookyboysb  Steam
mid+
Registered: March 2012
Posts: 435

Kirby wrote:

nixnyte wrote:

wait guys the equalizer speed was just put on another item. you can still use it to get to mid if you want

but wooow these balance changes, a lot of them are really solid

If it's mid season, ESEA bans everything new until the season is over.

Anyway,

<picture>

"The Escape Plan."


Actually, that's the new Equalizer. The Escape Plan uses the old Equalizer model.

Thu, 28 Jun 2012, 04:20am
#38
0
Fog  Steam
Administrator
Registered: September 2011
Posts: 911

hookyboysb wrote:

Kirby wrote:

nixnyte wrote:

wait guys the equalizer speed was just put on another item. you can still use it to get to mid if you want

but wooow these balance changes, a lot of them are really solid

If it's mid season, ESEA bans everything new until the season is over.

Anyway,

<picture>

"The Escape Plan."


Actually, that's the new Equalizer. The Escape Plan uses the old Equalizer model.
It's bugged for me, as it shows the new viewmodel for both weapons


Rest In Peace Dad
Chicago DM Server: dm.mediocrity.ca:27015
Dallas DM Server: dm2.mediocrity.ca:27015
Ammomod Server: ammomod.mediocrity.ca:27015

Thu, 28 Jun 2012, 04:26am
#39
1
steelfire  Steam
mid
Registered: January 2012
Posts: 164

Guys, I think medic just got a whole lot funner.
Edit: Also, increased the skill cap.

Thu, 28 Jun 2012, 04:30am
#40
-14
hypocket  Steam
low-
Registered: April 2012
Posts: 3

Degreaser remains same, Stock buffed? Is that right? Believe me, Pyro mains are not happy. Will just make M1ers harder to deal with. I know there are one or two good pyros like the Jimz who stuck with the Stock, but most Pyros with any skill use Degreaser so this is effectively a nerf for Pyros who have actually put in the time to get some skills.

This post is hidden for scoring too low. Show post.

Thu, 28 Jun 2012, 04:47am
#41
6
downpour  Steam
high-
Registered: September 2011
Posts: 883

hypocket wrote:

most Pyros with any skill use Degreaser so this is effectively a nerf for Pyros who have actually put in the time to get some skills.

hah!
double hah!


voting out badlands since 2011
~~~innovation~~~

Thu, 28 Jun 2012, 05:07am
#42
0
wareya  Steam
mid+
Medium_324e4e8f4da9c5d5198e44439169be24
Registered: March 2012
Posts: 379

lmao

Thu, 28 Jun 2012, 05:13am
#43
8
Fzero  Steam
high-
Registered: September 2011
Posts: 823

So people are so delusional that they honestly believe playing pyro in pubs take skill?

Thu, 28 Jun 2012, 05:22am
#44
-4
m4risa  Steam
high-
Registered: September 2011
Posts: 610

i think the new sniper smg copied the silenced m4 sound file from css

i think the new sniper weapons being less audible is pretty nice

Thu, 28 Jun 2012, 05:30am
#45
1
downpour  Steam
high-
Registered: September 2011
Posts: 883

new sniper weapons are super cool
smg is op (in pubs at least)


voting out badlands since 2011
~~~innovation~~~

Thu, 28 Jun 2012, 06:50am
#46
2
Fox!  Steam
high
Medium_moon_child
Registered: September 2011
Posts: 1240

i don't think the smg is op
it's fun though


Thu, 28 Jun 2012, 06:57am
#47
0
Irie  Steam
mid-
Medium_b93486f21cdb87edad14b8523d75ed8b
Registered: April 2012
Posts: 71

Question: Does SMG get crits on kills from other weapons?
Also, you can FJ about the same height with the new flare, and with minimal damage. This+Rake+Backburner=LodsaFun (I think, on vacation (un)fortunately)

Edit: I mean I think that loadout will be fun, I tested the new flare.

Thu, 28 Jun 2012, 07:09am
#48
6
turtsmcgurts  Steam
high-
Registered: September 2011
Posts: 665

Thu, 28 Jun 2012, 08:39am
#49
-1
atmo  Steam
high-
Medium_e35223e2d52719c1dad8e241c4a6df9a
Registered: January 2012
Posts: 873

my brain just broke


stvkeybinds: an application with pictures

Thu, 28 Jun 2012, 08:44am
#50
0
trogdc  Steam
mid-
Registered: April 2012
Posts: 62

how do i get rid of the balloons

theyre really annoying

Thu, 28 Jun 2012, 11:15am
#51
3
trogdc  Steam
mid-
Registered: April 2012
Posts: 62

http://forums.steampowered.com/forums/showthread.php?t=2773196

Apparently you can enable it on any map.

Thu, 28 Jun 2012, 11:34am
#52
0
ukm  Steam
high
Registered: September 2011
Posts: 1056

nixnyte wrote:


when focus is charged, zooming in activates it. it then lasts for 8 seconds. reloading does not force you to unscope, so you can stay scoped in during the whole focus, or you can manually unscope if the situation calls from it

firing activates it not scoping, if you noscope with a full focus meter the focus starts going down while you're unzoomed

it also seems to charge the meter if you get kills while focusing so you can chain focus by fragging well

also your shots have the machina bullet tracer effect while focus is going

Thu, 28 Jun 2012, 04:18pm
#53
0
nixnyte  Steam
mid-
Registered: October 2011
Posts: 99

trogdc wrote:

http://forums.steampowered.com/forums/showthread.php?t=2773196

Apparently you can enable it on any map.

http://pastebin.com/raw.php?i=ZgPygqC6

i made a version of that file for default maps + s11's maps, not sure how it works though since items are down

edit: yeah it works

Last edited: Thu, 28 Jun 2012, 06:55pm by nixnyte

Thu, 28 Jun 2012, 05:19pm
#54
-10
Screwball  Steam
Banned
Medium_c621c280bc4290cb15c3c61f412bc8e6
Registered: March 2012
Posts: 273

Can we has medic DM mod now? <3

This post is hidden for scoring too low. Show post.

Thu, 28 Jun 2012, 05:53pm
#55
13
defy  Steam
high
Medium_fancy
Registered: September 2011
Posts: 1721

gtfo toast your avatar is gay as fuck


skill rating: girl butts
dm: boobies
gamesense: hey a pic of a girl butt
invite: if u gimme pic of girle butte

anonemousee wrote:

then the next game he said 'just kidding, love, peace, and chicken grease'

Thu, 28 Jun 2012, 09:25pm
#56
-11
Screwball  Steam
Banned
Medium_c621c280bc4290cb15c3c61f412bc8e6
Registered: March 2012
Posts: 273

defy wrote:

gtfo toast your avatar is gay as fuck

This post is hidden for scoring too low. Show post.

Last edited: Thu, 28 Jun 2012, 10:37pm by Screwball

Thu, 28 Jun 2012, 09:30pm
#57
1
Juunee  Steam
high
Medium_ce37e900429f56cfdf1a9d7402bc083d
Registered: September 2011
Posts: 1964

clown_down


fou/nd/you forever

Thu, 28 Jun 2012, 09:33pm
#58
0
steelfire  Steam
mid
Registered: January 2012
Posts: 164

Guys, you can airpogo with the new RL

Fri, 29 Jun 2012, 12:10am
#59
0
shootist  Steam
mid
Registered: September 2011
Posts: 134

There's apparently going to be another update tonight, bug fixes most likely, hopefully esea is on it :(

Fri, 29 Jun 2012, 12:18am
#60
0
short  Steam
mid+
Registered: September 2011
Posts: 324

Yo anyone else's Robot Chicken Hat fail to be given? Redeemed my code earlier today and started TF2 but didnt get my hat. :[

Fri, 29 Jun 2012, 12:28am